![epic mickey castle of illusion epic mickey castle of illusion](https://images.launchbox-app.com/1f531adb-e905-4860-b34c-dfb6930658fe.png)
Making matters even worse the only reliable way to recover health is to draw a magical chest on the touchscreen. Every time you bounce on one you go flying back up multiple layers and have to dodge spikes with each bounce adding to the tedium.
![epic mickey castle of illusion epic mickey castle of illusion](https://i.ytimg.com/vi/xQIoju4gZdg/maxresdefault.jpg)
The last world has you working down through platforms with enemies on each layer. To kill enemies you need to stomp on them, often 3-4 times but doing so makes you bounce high into the air. The final "world" also pushes the difficulty through the roof not because of logical level progression but because the combat mechanics will screw you. This will happen 4-5 times per level and even more if you intend to use any of your special abilities or try to collect everything in the game. Gameplay is stalled every time the game forces you to stop and trace the all too detailed outline of an object on the touch screen to progress. The touchscreen drawing mechanics here take what would otherwise be an "OK" (but not great) platformer and turn it into a tedious chore. Game developers need to learn that just because you have access to a new tech or control scheme doesn't mean you need to use it. There is a good game in there somewhere but it's buried under awful required touchscreen segments and poor implementation of movement/combat mechanics. Open your mind, heart, and go on a trip with Mickey. I can understand if someone doesn't like the pain & thinner portions since those weren't in past Illusion games, but I think it's unfair to pan an overwhelmingly enjoyable game just because of one thing you didn't like. I wish there were more 2D games like this these days.Īs you can see by my review, I really enjoyed Power of Illusion. The 3D effect shows off each layer of this beautiful world.
![epic mickey castle of illusion epic mickey castle of illusion](https://gamefabrique.com/screenshots2/genesis/mickey-mouse-castle-of-illusion-30.big.jpg)
Also, this game looks absolutely stunning. While yes, you do have the paint and thinner mechanic that wasn't in past Illusion games, everything else about this game is a faithful recreation of the gameplay. I played through a few levels of Castle of Illusion 2 days ago before writing this review to compare and contrast, and I was shocked by how faithful Power of Illusion is to Castle of Illusion. Some have expressed that they didn't care for the controls, as they felt floaty to them, but I assure you that they're no different if your memory of Castle of Illusion is clear. Not only does it reference it, it goes even deeper than that, though I'll leave that for you to discover so I don't spoil it for you. Power of Illusion is very much a sequel to Castle of Illusion, which is very obvious within 10 minutes of playing it.